Precious Metals

Armor
Darkwood-doesnt count as metal, no stealth disadvantage, +2 to Max Dex

Adamantine- no critical hits

Belkast (Sunsteel)- resistance to nonmagical bludgeoning/piercing/slashing

Infernal Steel-resistance to fire and cold damage

Atlantium- Has 0 buoyancy

Mithril-no stealth disadvantage, medium counts as light, heavy counts as medium

Mithril doublet +1 AC-Can be worn without armor proficiency

Special Leathers
Beast Leather +1 or +2

Boiled-resistance to 1: slashing/piercing/bludgeoning

Weapons
Belkast (Sunsteel)-add 1d6 to base damage

Mithril-heavy—>not heavy—>light

Welkin (Skysteel)- use dex instead of strength

Adamantine- critical hit range to 19

Cold Iron- cold iron +1d6 cold damage against fey and elves

Silvered- +1d6 radiant damage against undead and lycanthropes

Infernal Steel- +1d6 necrotic damage against demons and celestials

Dark wood bows-use as club as reaction for Opportunity Attack

All prices are +1000gp, except belkast +2000gp

== Other options == Sunmetal

Starmetal

Sinmetal

Prismatic Ice

Aerialite

Gaia Geode

Chlorophyte

Voidmetal

Cosmilite

Etherplasm

Prismetal

Hallowed Steel

Idyllium

Clay of Life

Ivorite

Valhallium

Mechanite

Meld

Acher Obsidian

Shrieking Steel

Hellstone

Styxium

Daemon Iron

TitaniumAximium